|Modifier and Type||Method and Description|
Compute a bounding box of this object in world space, using the specified object-to-world transformation matrix.
Tesselate this object into a
PrimitiveList. This may return
nullif tesselation fails.
BoundingBox getWorldBounds(Matrix4 o2w)
Matrix4.transform(BoundingBox). If the matrix is
nullno transformation is needed, and object space is equivalent to world space. This method may return
nullif these bounds are difficult or impossible to compute, in which case the tesselation will be executed right away and the bounds of the resulting primitives will be used.
o2w- object to world transformation matrix