MingZou








Ming Zou ( mingzou_Chinese )


Ph.D.
Department of Computer Science and Engineering
Washington University in St. Louis

Bio

Ming Zou is now a software engineer at Waymo (formerly known as Google[x]'s self-driving car project). She received her Ph.D. in Computer Science from Washington University in St. Louis under the supervision of Prof. Tao Ju and her bachelor degree in Computer Science from Tsinghua University. Ming interned at the Street View team of Google Maps in 2015 and at the 3D team of Baidu IDL (US Research) in 2014.

Publication

TopoInterp
Topology-Constrained Surface Reconstruction From Cross-sections
SIGGRAPH 2015, ACM Transactions on Graphics
Ming Zou, Michelle Holloway, Nathan Carr, Tao Ju

In this work we detail the first algorithm that provides topological control during surface reconstruction from an input set of planar cross-sections. Our work has broad application in a number of fields including surface modeling and biomedical image analysis, where surfaces of known topology must be recovered. Given curves on arbitrarily oriented cross-sections, our method produces a manifold interpolating surface that exactly matches a user-specified genus. The key insight behind our approach is to formulate the topological search as a divide-and-conquer optimization process which scores local sets of topologies and combines them to satisfy the global topology constraint. We further extend our method to allow image data to guide the topological search, achieving even better results than relying on the curves alone. By simultaneously satisfying both geometric and topological constraints, we are able to produce accurate reconstructions with fewer input cross-sections, hence reducing the manual time needed to extract the desired shape.

 

CycleDisc
Anisotropic geodesics for live-wire mesh segmentation
Pacific Graphics 2014, Computer Graphics Forum
Yixin Zhuang, Ming Zou, Nathan Carr, Tao Ju

We present an interactive method for mesh segmentation that is inspired by the classical live-wire interaction for image segmentation. The core contribution of the work is the definition and computation of wires on surfaces that are likely to lie at segment boundaries. We define wires as geodesics in a new tensor-based anisotropic metric, which improves upon previous metrics in stability and feature-awareness. We further introduce a simple but effective mesh embedding approach that allows geodesic paths in an anisotropic path to be computed efficiently using existing algorithms designed for Euclidean geodesics. Our tool is particularly suited for delineating segmentation boundaries that are aligned with features or curvature directions, and we demonstrate its use in creating artist-guided segmentations.

 

TriMultPoly
An Algorithm for Triangulating Multiple 3D Polygons
Eurographics Symposium on Geometry Processing (SGP) 2013, Computer Graphics Forum
Ming Zou, Tao Ju, Nathan Carr

We present an algorithm for obtaining a triangulation of multiple, non-planar 3D polygons. The output minimizes additive weights, such as the total triangle areas or the total dihedral angles between adjacent triangles. Our algorithm generalizes a classical method for optimally triangulating a single polygon. The key novelty is a mechanism for avoiding non-manifold outputs for two and more input polygons without compromising optimality. For better performance on real-world data, we also propose an approximate solution by feeding the algorithm with a reduced set of triangles. In particular, we demonstrate experimentally that the triangles in the Delaunay tetrahedralization of the polygon vertices offer a reasonable trade off between performance and optimality.

 

CycleDisc
A general and efficient method for finding cycles in 3D curve networks
SIGGRAPH Asia 2013, ACM Transactions on Graphics
Yixin Zhuang, Ming Zou, Nathan Carr, Tao Ju

Generating surfaces from 3D curve networks has been a longstanding problem in computer graphics. Recent attention to this area has resurfaced as a result of new sketch based modeling systems. In this work we present a new algorithm for finding cycles that bound surface patches. Unlike prior art in this area, the output of our technique is unrestricted, generating both manifold and non-manifold geometry with arbitrary genus. The novel insight behind our method is to formulate our problem as finding local mappings at the vertices and curves of our network, where each mapping describes how incident curves are grouped into cycles. This approach lends us the efficiency necessary to present our system in an interactive design modeler, whereby the user can adjust patch constraints and change the manifold properties of curves while the system automatically re-optimizes the solution.



Project

LandmarkMapping
Automatic Landmark Mapping Using Subdivision Meshes
Ming Zou

Landmarks are very important in medical studies on bones. In a typical comparison experiment on bones, researchers usually need to repeatedly identify landmarks for hundreds of similar bones, which could take hours of a well-trained expert. This project aims at replacing this repetitive labor work with an automatic landmark generation procedure by applying computational geometry methods.
Given a standard bone and a set of surface landmarks, our algorithm automatically generates a corresponding set of surface landmarks on another bone. We have been using this algorithm processing bio-medical data for School of Medicine of WUSTL. This work is based on a previous work of Prof. Tao Ju and Dr. Lu Liu, about using subdivision meshes as deformable atlases [Paper Link].

 

This section lists the side projects I am/was working on, which are not directly related to my thesis.
For research projects, please refer to the [ Project Pages ] in Publication above.
For more side projects, please check the { Projects for Fun } bellow.

Machinarium

Contact

Email
mingzou dot cn at gmail dot com

Panorama of our office

About Me

I was born in a lovely small town, called Xin Gan, in Jiangxi Province, Southern China. Image is, to me, the most advanced way of communication that human has mastered. That's probably why I love Computer Graphics/Vision so much. The background painting of this website is from asmalltowndad.



Tsinghua   WUSTL   baiduIDL   google   x   waymo

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