This is my homepage for the moment.
I received my Ph.D. from Computer Science and Engineering at Washington University in St Louis in December 2011 under the guidance of Dr. Caitlin Kelleher.
Since June 2012, I'm an Assistant Professor in Izmir University of Economics, Department of Computer Engineering.
During my time in the US, I usually went by my short name "Gazi", so in case you google for Gazi Alankus, this sentence should help you find me.
I am from Turkey and I got my BS and MS degrees from Middle East Technical University.
You can use email@example.com to contact me.
Currently in this static page you can read about my research areas, research projects, extracurricular projects and interests.
I am a supporter of free software, mostly as in "liberated". It's like having full access to concept art and blueprints of your car, being able to reach engineers working on it or even take part in its design, which is awesome. However, I also believe that proprietary software is the driving force behind most innovation and polished end-user products.
Towards Customizable Games for Stroke Rehabilitation, Proceedings of CHI 2010, pages 2113-2122
Gazihan Alankus, Amanda Lazar, Matt May, Caitlin Kelleher[conference paper]
Combined Controllers that Follow Imperfect Input Motions for Humanoid Robots, Technical Report WUCSE-2007-49, 2007
Gazihan Alankus, O. Burchan Bayazit[technical report]
Roadmap Query for Sensor Network Assisted Navigation in Dynamic Environments, International Conference on Distributed Computing in Sensor Systems (DCOSS), Lecture Notes in Computer Science 4026, Springer-Verlag, Berlin Heidelberg, pages: 17-36
Sangeeta Bhattacharya, Nuzhet Atay, Gazihan Alankus, Chenyang Lu, O. Burchan Bayazit, Gruia-Catalin Roman[conference paper] (best paper award)
Automated Motion Synthesis for Virtual Choreography, Computer Animation and Virtual Worlds, 2005, pages: 259-271
Gazihan Alankus, A. Alphan Bayazit, O. Burchan Bayazit[conference paper on publisher's site]
iFlag: Interactive 3D Flag Application for the iPhone with Cloth Simulation[website]