|
Boeing Simulation 3.1 API Specification | ||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | ||||||||||
| Class Summary | |
| ComponentizedSimulator | This version of the simulator model is designed to use
components models of the objects and to directly interact with
UAVs and UCAVs via ChannelBundles. |
| ComponentizedSimulator.ThreadSafeBundle | A multi-threaded bundle class that wraps a supplier channel for writing and a consumer queue for reading in values. |
| SimulatorBus | A simulated bus that randomly selects a location to move towards and then reselects another random one upon arrival. |
| SimulatorComponentGenerator | Generates the objects which will tie in to the ComponentBasedSimulator and to the rest of the simulation. |
| SimulatorImage | |
| SimulatorSchool | A simulated bus that randomly selects a location to move towards and then reselects another random one upon arrival. |
| SimulatorTank | A simulated tank that randomly selects a location to move towards and then reselects another random one upon arrival. |
| SimulatorUAV | This class simulates a UAV based on the data pushed to it by the Simulator. |
| SimulatorUCAV | A component version of the UCAV. |
| SocketSimulatorComponentTemplate | Base class for all Socket-based components that
will interact with the ComponentizedSimulator. |
|
Boeing Simulation 3.1 API Specification | ||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | ||||||||||