Boeing Simulation 3.1 API Specification

Package worldsimulator

Class Summary
ComponentizedSimulator This version of the simulator model is designed to use components models of the objects and to directly interact with UAVs and UCAVs via ChannelBundles.
ComponentizedSimulator.ThreadSafeBundle A multi-threaded bundle class that wraps a supplier channel for writing and a consumer queue for reading in values.
SimulatorBus A simulated bus that randomly selects a location to move towards and then reselects another random one upon arrival.
SimulatorComponentGenerator Generates the objects which will tie in to the ComponentBasedSimulator and to the rest of the simulation.
SimulatorImage  
SimulatorSchool A simulated bus that randomly selects a location to move towards and then reselects another random one upon arrival.
SimulatorTank A simulated tank that randomly selects a location to move towards and then reselects another random one upon arrival.
SimulatorUAV This class simulates a UAV based on the data pushed to it by the Simulator.
SimulatorUCAV A component version of the UCAV.
SocketSimulatorComponentTemplate Base class for all Socket-based components that will interact with the ComponentizedSimulator.
 


Boeing Simulation 3.1 API Specification

To submit a bug or feature email the author of that class. Funding for this research was provided by Boeing and DARPA.