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Boeing Simulation 3.1 API Specification | ||||||||||
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| Interface Summary | |
| Destroyable | This class is an extension of targetable and is intended to define the behavior of an object when another destroys it. |
| Extensible | The object has definative width and height in the physical world. |
| Locatable | The interface for describing that has a definitive location in the physical world and can be described in relational terms to other Locatable objects. |
| Movable | Describes a WhatWhere that is capable of changing its position in the real world. |
| Mover | All objects that call setLoc on a Movable should implement this interface. |
| Targetable | This class should introduce the behavior of being targeted in implementing classes. |
| Class Summary | |
| Bus | The WhatWhere representation of a bus. |
| Dimension | This class represents a 2D area with a given width and height. |
| Location | This class extends Point to provide for more distance applications. |
| MovableWhatWhere | This class is intended to be the the basis for moving physical objects in the world. |
| MovingObject | This class is intended to be the the basis for moving physical objects in the world. |
| Point | An immutable, 2D point representation. |
| School | The WhatWhere representation of a school. |
| Tank | The WhatWhere representation of a tank. |
| WhatWhere | This class is intended to be the most basic physical representation of any object in the world. |
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Boeing Simulation 3.1 API Specification | ||||||||||
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