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Boeing Simulation 3.1 API Specification | ||||||||||
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A mission encapsulates one or more units with one or more targets directives. If a unit is current in the process of completing a mission, it is said to have directives. Missions are partially immutable, in that they are only able to have units removed. This is to say that if a unit is damaged during a mission, it may be removed from the list. However, all other elements will stay the same.
| Method Summary | |
List |
getTargets()
Return the List of all the targets. |
List |
getUnits()
Return the List of all units currently involved in
this mission. |
| Method Detail |
public List getUnits()
List of all units currently involved in
this mission. It is inferred that all units are to interact
with all targets, though the behavior upon contact will differ
due to the unit's nature.
public List getTargets()
List of all the targets. Targets are
inferred to be execute in fifo order, with the first target
being the first in the list and so on.
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Boeing Simulation 3.1 API Specification | ||||||||||
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