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Boeing Simulation 3.1 API Specification | ||||||||||
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| Interface Summary | |
| Component | This is the base interface that forces definition of how a component will connect to other components and the creates connection by which other components may connect to it. |
| ConsumerChannel | A class that abstracts the connection by which one component can read objects from another component. |
| CreatesConnection | A class that connects a remote component to the component that generated this object through a hidden representation and returns channels through which they can communicate. |
| RelayPoint | RelayPoint objects are designed to allow for remote access to a component without knowing where it is. |
| SupplierChannel | An interface for writing objects. |
| Class Summary | |
| ChannelBundle | This class is intended to be a wrapper class for a supplier and a consumer channel. |
| ComponentEmissary | This class is meant to be a representative for a component and is sent across a channel upon first connection so that another compnent that the receiving component may decide whether it will accept the connection. |
| FacetChannelAdmin | This class is intended to be a singleton provider of the FACET EventChannel object. |
| Exception Summary | |
| ConnectionRejectedException | This exception is generated when an attempt to connect to a remote component via CreatesConnection.connect() fails. |
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Boeing Simulation 3.1 API Specification | ||||||||||
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