Proffitt, R., C. Kelleher, M.C. Baum, and J. Engsberg. Using Alice 2.0 to Design Games for People with Stroke. Games for Health Journal, vol. 1, n. 4, August 2012, pp. 303-307.
Alankus, G., R. Proffitt, C. Kelleher, and J. Engsberg. Stroke Therapy through Motion-Based Games: A Case Study. ACM Transactions on Accessible Computing, vol. 4, n. 1, November 2011, pp. 3:1-35.
Proffit, R., G. Alankus, C. Kelleher, and J. Engsberg. Use of Computer Games as an Intervention for Stroke: A Case Report, Topics in Stroke Rehabilitation, vol. 18, n. 4, July-August 2011, pp 417-427.
Gross, P., and C. Kelleher Non-programmers Identifying Functionality in Unfamiliar Code: Strategies and Barriers. Journal of Visual Languages and Computing (JVLC), vol. 21, 2010, pp. 263-276.
Kelleher, C. Barriers to Programming Engagement. Advances in Gender and Education, vol. 1, no. 1, 2009, pages 5-10.
Kelleher,C. and R. Pausch. Lowering the barriers to programming: A taxonomy of programming environments and languages for novice programmers. ACM Computing Surveys, vol. 37 no. 2, June 2005, pages 83-137. [acm] [local]
Kelleher, C. Using Storytelling to Introduce Girls to Computer Programming. In Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Computer Games. Yasmin Kafai, Carrie Heeter, Jill Denner, and Jennifer Sun editors. MIT Press, 2008.
Pausch, R., D. Cosgrove, and C. Kelleher. The Development and Future of Alice. In An Introduction to Programming Using Alice. Charles Herbert, author. Course Technologies, 2006.
Conference and Workshop Papers
Harms. K., J. Kerr, A. Chuck, M. Ichinco, T. Koscik, M. Santolucito, and C. Kelleher. Designing a Community to Support Long-term Interest in Programming for Middle School Children. International Conference on Interaction Design and Children, 2012, pp. 304-307. [acm] [local]
Alankus, G. and C. Kelleher. Reducing Compensatory Motions in Video Games for Stroke Rehabilitation. Proceedings of ACM Conference on Human Factors in Computing Systems, 2012, pp 2049-2058.[Best Paper Honorable Mention (top 5%)] [acm] [local]
Gross, P. and C. Kelleher. An investigation of non-programmers' performance with tools to support output localization. Proceedings of IEEE Conference on Visual Languages and Human-Centered Computing, 2011, pp. 55-58. [ieee] [local]
Kelleher, C., S. Tam, M. May, R. Profitt, J. Engsberg. Towards a therapist-centered programming environment for creating rehabilitation games. Proceedings of IEEE Computer Games, 2011, pp 240-247. [acm] [local]
Gross, P., J. Yang, and C. Kelleher. Dinah: An Interface to Assist Non-Programmers with Selecting Program Code Causing Graphical Output. Conference on Human Factors in Computing Systems (CHI), 2011 pages 3397-3400. [acm] [local]
Alankus, G., R. Proffitt, C. Kelleher, and J. Engsberg. Stroke Therapy through Motion-Based Games: A Case Study. SIGACCESS Conference on Computers and Accessibility (ASSETS), 2010, pp. 219-226. [Selected for Best of ASSETS] [acm] [local]
Kelleher, C. Supporting Storytelling in a Programming Environment for Middle School Children. Lecture Notes in Computer Science: Interactive Storytelling, 2009, pages 1-4 (Invited paper). [Springer]
Gross, P. and Kelleher, C. Non-programmers Identifying Functionality in Unfamiliar Code: Strategies and Barriers. 2009 IEEE Symposium on Visual Languages and Human-Centric Computing, pages 75-82. [Honorable Mention - Best Paper] [ieee] [local]
Kelleher, C. Inspiring Stories through Content. 2008 Meaningful Play Conference.
Kelleher, C., R. Pausch, and S. Kiesler. Storytelling Alice Motivates Middle School Girls to Learn Computer Programming. 2007 Conference on Human Factors in Computing Systems, pages 1455-1464. [acm] [local]
Kelleher, C. Alice: Using 3D Gaming Technology to Draw Students into Computer Science. 2006 Game Design and Technology Workshop and Conference, pages 16-20 (Invited paper).
Kelleher, C. and R. Pausch. Lessons Learned from Designing a Programming System to Support Middle School Girls Creating Animated Stories. 2006 IEEE Symposium on Visual Languages and Human-Centric Computing. [ieee] [local]
Kelleher, C., D. Cosgrove, D. Culyba, C. Forlines, J. Pratt, and R. Pausch. Alice 2: Programming without Syntax Errors. Short Paper and Demonstration at the 2002 Conference on User Interface Software and Technology.
Refereed Posters, Demonstrations, etc.
Resnick, M., M. Flanagan, C. Kelleher, M. MacLaurin, Y. Ohshima, K. Perlin, R. Torres. Growing Up Programming: Democratizing the Creation of Dynamic, Interactive Media. Panel Presentation at the 2009 CHI conference, Boston, Massachusetts. April 4-9, 2009. [acm] [local]
Kelleher, C. Alice: A Free Tool for Creating Pixar-Style Animated Movies. Workshop Presentation at the 2006 National Educational Computing Conference.
Flanagan, M., I. Bogost, K. Perlin, J. Maloney, and C. Kelleher. Serious Play: At the Edge of Education Gaming. Panel Presentation, Serious Games Summit at the 2006 Game Developers Conference.
Kelleher, C. Leveraging 3D Animation to Motivate Middle School Girls to Learn Computer Programming. Short paper and Doctoral Seminar at the 2006 Symposium on Interactive 3D Graphics and Games.
Kelleher, C., D. Cosgrove, D. Culyba, C. Forlines, J. Pratt, and R. Pausch. Creating a Programming System for Middle School Girls. Poster at the 2002 Grace Hopper Conference.